Godot Open RPG
translation and proofreading
Godot Open RPG is a fun project I've worked on. Serving as a demo to showcase turn-based RPG combat in Godot 4, GORPG features a short and comical story that serves to demonstrate its technical capabilities. For this game, I've translated all of the strings available from the Dialogical scripting system present in this game. Due to its demo nature, I've employed some translation strategies that value the intended effect on the player, prioritizing a solid, functional Brazilian Portuguese script with plenty of elements adapted in order to make it work.
Wanna check out my work? You can do so at my github page!
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